PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience

Release Notes for 392

Release Notes for 392

Improvements

Note Status

Added new Terrain/FillCylinder (CFrame, height, radius, material) API.

Live

Added text selection and Ctrl+C to copy for TextBox.

Pending

Closing quotes and brackets will be skipped when the user types the closing character and is to the left of that character.

Live

An open quote and a closing quote should be closed automatically.

Live

An open bracket and a closing bracket should be closed automatically.

Live

Introduced a native captcha in Studio.

Pending

Set LayoutOrder as the default of SortOrder for UIGridStyleLayout when inserting it in Studio.

Pending

Characters are now spawned directly above spawn locations, rather than dropping down on to them from several studs above.

Live

Fixed Humanoid stepping while outside of Workspace. It was only doing a ndFirstAncestorOfType("Workspace")check and exiting in that case, but this could add up if there are many Humanoids outside of Workspace.

Pending

Added bit32 library to Lua (https://www.lua.org/manual/5.2/manual.html#6.7).

Live

Fixed os.date("*t", -1) returning nil on Windows but a valid result on Mac (it will now always return nil).

Live

Now, printing a table (ex: print(_G)) will print a value that is formatted similar to a 64b pointer but is not a 64b pointer.

Live

Updated microprofiler labels for the physics job. The frame job label Physics was often misleading; that job includes a lot more than just physics!

  • Renamed the Physics job to Simulation to better reflect its broad scope
  • Added physicsStepped label to cover the actual physics simulation
  • Renamed doWorldStep to worldStep
  • Renamed updateNetworkedObjects to interpolateNetworkedAssemblies
  • Added handleFallenParts label

Also changed labels under gameStepped and Heatbeat for clarity.

  • Renamed Stepped to stepLegacy (specifically covers Humanoids, Rockets, BodyPositions, FlagStands, Skateboards, and Explosions…)
  • Added stepLegacyControllers (splitting Controller updates from stepLegacy)
  • Renamed Animation to stepAnimation
  • Renamed Script to RunService/Stepped (more specific and easier to identify)
  • Added heartbeatInternal and RunService/Heartbeat labels
  • Added RunService/RenderStepped and fireBindToRenderSteppedCallbacks labels
Live

BasePart/CanCollideWith (Instance part) will now correctly return false for two parts connected by constraints that do not allow collisions (HingeConstraint, BallSocketConstraint, NoCollisionConstraint).

Pending

Emotes Menu will only be shown when the Animate script in the players Character supports Emotes.

Live

Fixes

Note Status

Corrected the “Send” variable as UTC time in the callback of MessagingService/SubscribeAsync.

Live

Fixed some crashes that occur while closing a place.

Live

Fixed the Toolbox button in the View tab from being disabled when a script is open.

Pending

Now, the Keypad period should appear when typing in textboxes with numlock on.

Live

Fixed keys getting stuck in the down state when switching between windows.

Pending

Fixed bug where imported multi-mesh can have wrong locations for some objects.

Pending

Currently, there is a bug where if you store a value between (2 ^ 63) and (2 ^ 64 - 1) in datastores it will fail to read and will be read as nil. Fixed this defect so that those values will be read. As always, all numbers larger than 2 ^ 53 will be subject to limited precision (this is unchanged):

print(2^53 == 2 ^ 53 - 1)
false
print(2^53 == 2 ^ 53 +1)
true

Live

ChatService/FilterStringAsync and ChatService/FilterStringForBroadcast are now rate-limited when called from Client.

Live

Removed the keybinds that open the Emotes Menu.

Live

Changes

Note Status

Removed the Context Help Widget and Ribbon Item.

Pending

From now on, scripts that have “[Embedded]” in the LinkedSource value field will have the LinkedSource property hidden. Developers are encouraged to use Packages in place of Linked Scripts.

Pending

The ‘Scripts’ directory of the Game Explorer will no longer be visible if that Game does not have any Linked Scripts. Games that have Linked Scripts will be unaffected.

Pending

The ‘Enable Autocomplete’ option will now show up in the Script Editor section of Settings instead of the Advanced section.

Live

Previous Release Notes for 393 Next Release Notes for 391