Release Notes for 392
Release Notes for 392
Note | Status |
---|---|
Added new |
Live |
Added text selection and |
Pending |
Closing quotes and brackets will be skipped when the user types the closing character and is to the left of that character. |
Live |
An open quote and a closing quote should be closed automatically. |
Live |
An open bracket and a closing bracket should be closed automatically. |
Live |
Introduced a native captcha in Studio. |
Pending |
Set LayoutOrder as the default of SortOrder for UIGridStyleLayout when inserting it in Studio. |
Pending |
Characters are now spawned directly above spawn locations, rather than dropping down on to them from several studs above. |
Live |
Fixed |
Pending |
Added bit32 library to Lua (https://www.lua.org/manual/5.2/manual.html#6.7). |
Live |
Fixed |
Live |
Now, printing a table (ex: |
Live |
Updated microprofiler labels for the physics job. The frame job label
Also changed labels under gameStepped and Heatbeat for clarity.
|
Live |
|
Pending |
Emotes Menu will only be shown when the Animate script in the players Character supports Emotes. |
Live |
Note | Status |
---|---|
Corrected the “Send” variable as UTC time in the callback of |
Live |
Fixed some crashes that occur while closing a place. |
Live |
Fixed the |
Pending |
Now, the Keypad period should appear when typing in textboxes with numlock on. |
Live |
Fixed keys getting stuck in the down state when switching between windows. |
Pending |
Fixed bug where imported multi-mesh can have wrong locations for some objects. |
Pending |
Currently, there is a bug where if you store a value between (2 ^ 63) and (2 ^ 64 - 1) in datastores it will fail to read and will be read as nil. Fixed this defect so that those values will be read. As always, all numbers larger than 2 ^ 53 will be subject to limited precision (this is unchanged):
|
Live |
|
Live |
Removed the keybinds that open the Emotes Menu. |
Live |
Note | Status |
---|---|
Removed the Context Help Widget and Ribbon Item. |
Pending |
From now on, scripts that have “[Embedded]” in the LinkedSource value field will have the LinkedSource property hidden. Developers are encouraged to use Packages in place of Linked Scripts. |
Pending |
The ‘Scripts’ directory of the Game Explorer will no longer be visible if that Game does not have any Linked Scripts. Games that have Linked Scripts will be unaffected. |
Pending |
The ‘Enable Autocomplete’ option will now show up in the Script Editor section of Settings instead of the Advanced section. |
Live |
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