PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience

Fixes

Note Status

Fixed being unable to scroll in some Game Settings pages if the previous page did not have a scrollbar.

Live

Fixed datatype/ColorSequence dialog’s Close button display text.

Live

Fixed a crash during autocomplete on the first line of a script.

Live

Fixed bug to correctly handle invalid values entered in the Properties widget.

Live

Fixed Humanoid/MoveTo with cameraRelative set to true when the camera is facing straight down.

Live

Fixed Sun and Moon looking flat when the camera is far away from origin.

Live

Fixed so that developer should be able to import small (<100) triangles without a crash.

Live

Fixed an issue with a crash due to the D3D11/driver refusing to work with certain errors.

Live

Improvements

Note Status

Now, a Toast notification will appear when a package fails to Auto-update in edit mode in Studio.

Live

Calls to the Lua Instance/isA|IsA function has now been optimized to be ~2x faster.

Live

Added ViewportFrame properties: ViewportFrame/Ambient, ViewportFrame/LightColor, ViewportFrame/LightDirection.

Live

Now, changes in enum/RenderFidelity are immediately picked up by the rendering engine.

Live

Developers can choose to have players in streaming enabled games pause when the minimum radius is not present around the player. The pause is a client-side physics pause, preventing the player from moving. Only physics for parts that are owned by the player are paused. Networking and scripting is unaffected. Must be enabled via workspace property.

Live

Changes

Note Status

Changed Player/CharacterAdded signal ordering such that the CharacterAdded signal is fired after the Player/Character has been added to the DataModel and the Character rig and appearance has been fully initialized before this point.

Live