PcoWSkbVqDnWTu_dm2ix
The information on this page may no longer be accurate. To see the latest, go to our new and improved documentation. You can also learn more about the future of documentation.
Collapse Sidebar

Release Notes for 374

Release Notes for 374

Fixes

Note Status

Fixed warnings when the Data Store queue is exceeded to include the key.

Live

Made a small change to the scale tool that should only prevent edge cases related to resizing rotated parts.

Pending

Fixed raw strings ids being shown for Studio users having Danish locale

Pending

Fixed crash when using "" as a separator to luadocs/string|string.split().

Live

Fixed issues caused by setting UIScale to 0.

Live

Changes

Note Status

Enabled “Copy Texture ID to Clipboard” context menu.

Live

Changed text of open/save options under file menu to reflect where the open/saves are coming from. Removed “Published as” from the title bar.

Pending

Improvements

Note Status

Renamed auto-save to auto-recovery to distinguish it from saving to the cloud.

Pending

Can now enable diff view from script recovery view

Pending

The bulk importer now fails immediately when the daily upload limit is reached instead of retrying indefinitely until a timeout is reached.

Pending

Option to import mesh files with multiple meshes as a single mesh vs importing each as a different mesh has moved from Studio settings to import dialog. This option can now be configured per-file.

Pending

Added a function for packages to undo local changes.

Pending

Now the chat’s system messages will be automatically localized if you never fork the following module: SystemMessage.lua.

Live

Improved performance when a large minimum radius is used with streaming enabled games.

Live

Updated LocalizationService/GetEntries to be non-yielding.

Live

Previous Release Notes for 375 Next Release Notes for 373