Release Notes for 367
Release Notes for 367
Note | Status |
---|---|
Fixed crash dealing with saving of very large places. |
Pending |
Fixed a crash relating to inputting an invalid MeshId in a MeshPart object. |
Pending |
Fixed a crash when modifying the hierarchy using scripts inside of changed events for properties like AbsoluteSize. |
Pending |
Fixed bug where poppercam would pop inside vehicles. |
Live |
Fixed performance regression for games with dozens or hundreds of BillboardGui and SurfaceGui objects. |
Live |
Fixed the bug that the text scrapper collect text that already has a parameterized matching in localization table. |
Live |
Fixed the Active property for simulated joints to reflect that simulated joints between two parts in the same assembly will be disabled. |
Live |
Fixed an old bug where a character far away from objects could still walk around when the HumanoidRootPart was anchored. |
Live |
Fixed a bug where a Physical Properties update on a part wouldn’t wake it up from sleep. |
Live |
Fixed an unintentional jump when climbing up slopes and improved sliding down steep slopes. |
Live |
Note | Status |
---|---|
Updated UI for Game Explorer to be in sync with Team Create UI. |
Pending |
Added ImageTransparency and ImageColor3 to ViewportFrame. |
Live |
MessagingService provides a Lua API by which developers can communicate between servers in near real-time. |
Live |
Animation Events bar in Animation Editor is now collapsable |
Live |
Added Clothing.Color3 and ShirtGraphic.Color3 properties to allow Humanoid clothing to be colorized. |
Live |
Prevent players from falling through the world in streaming enabled games when they leave a streamed area by moving the player’s physics simulation to the server. |
Pending |
“Failed to resolve texture format” error message will now include the first 64 bytes of the image file. |
Live |
Technology mode added to Ctrl-Shift-F2 stats. |
Live |
The profiling bars for method/property access now just has the name of the property/method; hovering over the bar should show both class name and method/property name. |
Live |
Welds joining unachored parts to anchored parts will now be honored. Parts joined to anchored parts will no longer be their own assembly root. Anchored parts will still always be an assembly root. |
Live |
Note | Status |
---|---|
Poppercam no longer pops for trusses or translucent windows. |
Live |
Usernames are now replaced with placeholders in translatable strings. |
Pending |
Changed the handling of infinity and not-a-number values in the HttpService JSONEncode call. According to the JSON standard RFC-8259, see https://tools.ietf.org/html/rfc8259 for details, numbers cannot encode infinity or not-a-number values. However, these values can be generated by a Lua script, and when passed to JSONEncode, they produced invalid JSON, that then caused an error in JSONDecode. JSONEncode has been changed to make these values behave like functions, and translate to null in the JSON. This means that when converted back to a Lua table with JSONDecode, those two illegal values will be lost. |
Live |
Added Studio setting to allow HTTP proxying for testing. |
Pending |
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