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Release Notes for 366

Release Notes for 366

Improvements

Note Status

It is no longer possible to disable ChangeHistoryService while an Undo/Redo is in progress.

Live

New API BasePlayerGui:GetGuiObjectsAtPosition(int x, int y) returns a list of visible GuiObjects at the given screen position.

Live

Allow for selective uploading of game localization table edit operations (add, change, remove)

Pending

Plugins now have a StartDrag function which allows you to start an operating system “drag” operation given certain information via a table. To mirror, PluginGui objects now have a PluginDragEntered/Moved/Left/Dropped event which captures operating system “drag” operations (including the ones that you yourself have created).

Live

Added Humanoid:ApplyDescription() functionality.

Pending

Improved performance joining certain places with large primitives.

Live

Fixes

Note Status

Fixed issue with using Solid Modeling in a Team Create place causing large downloads

Pending

Fixed a bug when UIScale, ClipsDescendants, and AnchorPoint are all used at the same time.

Live

Fixed a regression causing circular UIPageLayout to sometimes not wrap around properly.

Pending

Fixed chat not always appearing in accurate play solo mode in studio.

Live

Fixed an issue with streaming enabled games where parts that are children of other parts sometimes are not sent. Such parts are only sent when their parent is sent. Developers should avoid parent relationships when parts are located far away from their parents.

Live

Fixed a bug where throttling was was causing explosions to be ignored.

Live

Fixed VehicleSeat controller to make legacy car builds behave properly with PGS solver.

Live

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