Release Notes for 364
Release Notes for 364
Note | Status |
---|---|
Fixed a common crash with IK in the Animation Editor. |
Live |
Images and meshes uploaded with bulk importer will be properly prefixed for game asset id |
Live |
Fixed a server crash related to replicating CSG and MeshParts |
Pending |
Uploading mesh through property window will no longer create a new mesh part |
Pending |
Fixed issue with retain location data on insert for bulk importing meshes |
Pending |
Fixed a bug involving users being unable to update a Package if it is identical to the latest version. |
Pending |
PluginMouse.Icon now works when the mouse is over a plugin widget |
Pending |
Fixed a bug where MouseButton1Click would not fire for GuiButtons in a UIPageLayout on mobile devices. |
Live |
Fixed a bug where the ResetButtonCallback was not reliably registered on the first possible frame. |
Pending |
Fixed a regression causing circular UIPageLayout to sometimes not wrap around properly. |
Pending |
Fixed a performance regression when hundreds of TextLabels are parented to a UIGridLayout. |
Live |
Introducing a new Localization tab in GameSettings in Studio, currently with one on/off switch to activate game-wide autoscraping. |
Pending |
Focusing a TextBox no longer disables Mouse events for other UI elements. |
Live |
Focused TextBoxes no longer sink mouse scroll events when the mouse is hovering over them. |
Live |
Fixed thumbnail reordering in Studio Game Settings |
Pending |
Changing the game name is now reflected in the Game widget in Studio |
Pending |
Fix for issue where Humanoid animation replication can be broken. |
Pending |
Avatars should sit in seats with character touching the top surface of the seat. |
Live |
Fixed bug where rigs with non-default hip heights would cause translation issues in the Animation Editor |
Pending |
Fixed HasAppearanceLoaded always returning false for blank avatars |
Pending |
Fix for bright water in Voxel mode. |
Pending |
Fixed a bug where Humanoid Platforms would sometimes cause a character to get stuck floating midair. |
Live |
Note | Status |
---|---|
Added SetCore and GetCore method “AvatarContextMenuTarget” to allow developers to open and close the avatar context menu when is appropriate in their games. |
Live |
UI Editor in Studio no longer selects UI by default on left click. Right click context menu over UI allows for you to select UI, engaging the UI Editor. |
Live |
Added Gotham, GothamSemibold, GothamBold, and GothamBlack variants to Enum.Font. |
Live |
Default Playerscripts have been updated to use ContextActionService:BindActionAtPriority. |
Pending |
Toolbox supports install plugin by click and dragging asset inside toolbox now. |
Pending |
Added a PluginMenu class for showing context menus in Studio. |
Live |
Added Anthro Normal and Anthro Slender rigs to the Animation Editor rig builder. |
Pending |
Enable camera movement in the 3d view with WASDQE while the Animation Editor PluginGUI is being used. |
Pending |
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