Release Notes for 350
Release Notes for 350
Note | Status |
---|---|
Fixed RunService:IsEdit for start server / start player. Again. |
Live |
Can box select attachments in 3D view if they are visible |
Live |
Make arrow keys in textboxes move the cursor by whole grapheme clusters so that editing text containing emoji is more intuitive. |
Live |
Fixed a problem in AlignOrientation with RigidityEnabled where the target orientation would be achieved in unpredictable time. The motion is now much more consistent. |
Pending |
Fixed a bug where throttling was was causing explosions to be ignored. |
Pending |
Fixed Motor6D.Transform to work reliably on any client, even if they don’t own the assembly. |
Live |
Note | Status |
---|---|
Allows the developer to get the teleport GUI which was shown to the player during a teleport after they have arrived without needing to wait for |
Pending |
Image button now have the property of “PressedImage” and “HoverImage” that you could directly assign to for the texture of pressing down and hover over the image button. |
Live |
UserOwnsGamePassAsync result will be cached |
Live |
Adds a collision groups editor to the Advanced tab of the Model page. |
Pending |
coroutine.yield is no longer automatically resumed by our internal scheduling system |
Live |
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