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Release Notes for 350

Release Notes for 350

Fixes

Note Status

Fixed RunService:IsEdit for start server / start player. Again.

Live

Can box select attachments in 3D view if they are visible

Live

Make arrow keys in textboxes move the cursor by whole grapheme clusters so that editing text containing emoji is more intuitive.

Live

Fixed a problem in AlignOrientation with RigidityEnabled where the target orientation would be achieved in unpredictable time. The motion is now much more consistent.

Live

Fixed a bug where throttling was was causing explosions to be ignored.

Pending

Fixed Motor6D.Transform to work reliably on any client, even if they don’t own the assembly.

Live

Improvements

Note Status

Allows the developer to get the teleport GUI which was shown to the player during a teleport after they have arrived without needing to wait for LocalPlayerArrivedFromTeleport

Pending

Image button now have the property of “PressedImage” and “HoverImage” that you could directly assign to for the texture of pressing down and hover over the image button.

Live

UserOwnsGamePassAsync result will be cached

Live

Adds a collision groups editor to the Advanced tab of the Model page.

Pending

coroutine.yield is no longer automatically resumed by our internal scheduling system

Live

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