Release Notes for 340
Release Notes for 340
Note | Status |
---|---|
Added an optional third parameter |
Live |
New UI Editor final design before release |
Live |
Added a “Show plus button on hover in Explorer” option in Settings > Advanced, which can turn on or off the plus button on hover in Explorer tree item. |
Live |
You can now share your game from within Studio |
Live |
SurfaceGui and BillboardGui could now clip their descendants with property “ClipsDescendants” set to True. |
Pending |
New locale-id logic introduced allowing for game content and Roblox content to be translated using different locales. |
Live |
Note | Status |
---|---|
Enabled dragging of gui objects in 3D view |
Live |
New UI Editor Eye button and UI Tab buttons will be enabled as long as starter gui has at least one screen gui descendant |
Live |
Fixed a crash when pressing enter in the Insert Object window. |
Live |
Fixed Autocomplete crash |
Pending |
Fixed issue with autocomplete tooltip rendering blank |
Pending |
Fixed an issue with manually scrolling through the Command Bar history in Roblox Studio on Mac. |
Pending |
Fixed issue with autocomplete still functioning after being explicitly disabled via the settings dialog |
Pending |
16x16 major grid line now passes through origin instead of being one off. |
Live |
Fixes TweenService large time deltas causing tweened values to go out of range. |
Live |
Fixed issue where mouse wheel could scroll a ScrollingFrame in a non-valid direction |
Live |
Fixed bug in Datastore where the cache could leak memory over a long period of time. |
Pending |
Fixed issue where Player.CharacterAppearanceLoaded would not fire for some characters. |
Live |
Fixed bug where humanoids could enter disabled states |
Live |
Fixed issue where Player.RespawnLocation was not respected in “Play Here” mode. |
Live |
Fixed bug where user can accidentally delete animation rig instead of keyframes |
Live |
Animation keyframe poses with a weight of zero will now be ignored when the animation is played. |
Live |
More consistently enforces the “there can only be one” rule for JointInstances between the same two parts and allows multiple WeldConstraints between the same two parts. |
Pending |
Fixed bug where reverberation would continue playing after Studio lost focus. |
Live |
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