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Release Notes for 330

Release Notes for 330

Fixes

Note Status

Updated place close behavior. Now we avoid forcible closing of Studio on place close if multiple Studios are running.

Pending

Fixed Server/Player launch on Mac

Pending

Fix a minor CollectionService bug where GetTags() returned the wrong value inside InstanceAddedSignal() when the tag was added via replication.

Pending

Fix UIScale not applying to ScaleType.Tiled.

Pending

Fixed bug where LineHandleAdornment would use the wrong near plane distance.

Live

[Method] bool UserInputService:IsGamepadButtonDown(Enum.UserInputType, Enum.KeyCode)

returns true if the gamepad has the specified button pressed down, otherwise it returns false.

UserInputType should be Enum.UserInputType.Gamepad1-8.
KeyCode should be one of the following:
Enum.KeyCode.ButtonX
Enum.KeyCode.ButtonY
Enum.KeyCode.ButtonA
Enum.KeyCode.ButtonB
Enum.KeyCode.ButtonR1
Enum.KeyCode.ButtonL1
Enum.KeyCode.ButtonR3
Enum.KeyCode.ButtonL3
Enum.KeyCode.ButtonStart
Enum.KeyCode.ButtonSelect
Enum.KeyCode.DPadLeft
Enum.KeyCode.DPadRight
Enum.KeyCode.DPadUp
Enum.KeyCode.DPadDown

Live

Improvements

Note Status

Dragging cursor will update when dragging GuiObjects from Ribbon Bar

Live

Close existing Studio instance when opening a new Studio instance from Captcha site

Pending

Can now share games from the Studio start page to your friends on Roblox, Twitter and Facebook

Live

Unclamp ZIndex to allow values less than 1.

Pending

debug.traceback now adheres to the behavior specified for Lua 5.1: https://www.lua.org/manual/5.1/manual.html#pdf-debug.traceback

Namely, it takes an optional coroutine argument whose trace will be returned. If no coroutine is provided, the trace of the calling coroutine will be returned (as happens currently). An optional message argument will be pre-pended to the trace. If a message argument is provided, a level argument can also be provided, specifying how far back in the trace to report from.

Live

Developers have an option to force equal collision shapes for all character types. (Wing’s will not get stuck on objects)

Live

Reduce server-side CPU overhead of StreamingEnabled for large worlds.

Pending

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