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Release Notes for 348

Release Notes for 348

Fixes

Note Status

Fix a crash when leaving the game on some Android devices with PowerVR GPUs

Live

Escape key will deselect selected instances and hide autocomplete box in script if it is open

Live

Fixed a bug where drag tools would sometimes not create terrain welds due to an unrelated joint on the same part

Live

Fixed WeldConstraints not being updated when using the scale tool to scale multiple parts connected by WeldConstraints

Live

Part will no longer disappear or display nan,nan,nan in position when scaling.

Live

Fixed exception while populating debugger watch values

Pending

Parts can be duplicated whether or not archivable is set

Live

Keys pressed when the mouse is over a GUI box will now be correctly processed.

Live

Fixed bug where animation playback in animation editor would be incorrect after changing length

Live

R15 HumanoidRootPart is now CanCollide false by default.

Pending

More consistently enforces the “there can only be one” rule for JointInstances between the same two parts and allows multiple WeldConstraints between the same two parts.

Pending

Improvements

Note Status

Hovering over a script’s doc tab now shows its path.

Pending

ScrollingFrame.ScrollBarImageColor3: A property of ScrollingFrame’s that allows the image color of the scrollbars to be adjusted. Works the same way as ImageColor3 for ImageLabel and ImageButton

ScrollingFrame.ScrollBarTransparency: A property of ScrollingFrame’s that allows the image transparency of the scrollbars to be adjusted. Works the same way as ImageTransparency for ImageLabel and ImageButton

Live

Added property of ScreenGui which allows developers to ignore the inset

Live

Added ability to select multiple joints and create new keys for all of them at once

Live

Added Humanoid:GetBodyPartR15() and Humanoid:ReplaceBodyPartR15() to dynamically replace body parts on R15 characters.

Live

Tags can no longer be added to settings objects. Use DataStores if you want to save info about a player. That is cross-platform.

Live

Removes purple text that shows up in the output window when testing, telling you about the server starting up and the players joining/leaving.

Live

Clients should no longer delete welds for terrain they think isn’t there because it hasn’t loaded in yet.

Live

Fix rare rendering crashes in games like Granny that had a complex sequence of part reparenting operations involving Humanoids.

Live

Currently, calling pause/stop on an already paused/stopped sound will trigger three remote events to update the state. Likewise calling play/resume on an already playing sound will trigger three remote events. This change checks the state of the sound to avoid sending these extra remote events.

Live

Preparing to release Workspace.AutoJointsMode, which we will use to phase in several changes to surface joint and part property setter behavior.

Live

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