Create a Pose

Create a Pose

In the Animation Editor, you’ll create a keyframe. In the process of animating, keyframes store information on how parts are positioned.

In this example, the player will start in a neutral standing pose, and then crouch before jumping. Depending on your animation, your poses may be different. For example, if your player was swimming, you’ll want them to start horizontal rather than standing.


Set the First Two Poses

  1. Start by creating a quick neutral pose. Make sure the rig is selected and in the Animation Editor, click the button. Select Add All to add all the parts in the rig in the editor.
  1. Set the neutral pose by right clicking on the top bar of the timeline and selecting Add Keyframe. You’ll see a set of diamonds (keyframes) appear.
  1. Now start on the next pose: the crouch. Click on the top bar to set the animation time to a third of the length (e.g. 0:09).
  1. Use the Rotate tool to start posing the rig. One way animators pose is to start with parts connected to the torso, like the shoulder. Then, move out to parts like the hand.

Instead of clicking parts on the model, you may find it helpful to select them in the Animation Editor hierarchy. This is especially true for smaller parts like hands.

  1. For this animation, the player will crouch before jumping. If you’re doing a different pose, your rig may need to be moved differently.
To move the rig:
  • Switch to the Move tool by pressing R.
  • Click the LowerTorso part (either in the rig or animation hierarchy) and position the body slightly down. Moving this part moves the entire rig.
  1. Continue to pose the rig, switching between Move and Rotate by pressing R.

Create the Third Pose

The next set of keyframes will be near the middle, showing the most extreme motion of the animation. In this animation, the avatar will be at the highest point of their jump.

  1. Set the animation time to the middle by clicking on the top bar.

Exact times can be typed in the first box in the position indicator.

  1. Animate the pose using Rotate and Move like below. As you work, exaggerate movement (spread arms out wider, twist the head, etc.) to make the animation more clear and exciting.
Front View
Side Angle View

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