Everything created by the ParticleEmitter, be it white spark or fire, is actually a picture. In Roblox Studio, these pictures are called textures, which can be any 2D visual, like a symbol or even something you’ve drawn.
For example, notice in the video below how a single texture is changed and repeated to create an effect.
Change the Blast Texture
- A starter pack of textures has been provided. Pick one you want to use for your blast and copy the number beneath its image below.
- Make sure the emitter is selected and, in the Properties window, find the Texture property.
Can't Find the Emitter? »
If you can’t see the properties shown in the picture above, you may need to reselect the emitter.
- In the Explorer search bar, type BlastParticles and then select the BlastParticles emitter.
- Click in the Texture row to highlight the text. Press Ctrl+V (⌘+V) to paste in the previously copied ID and then press Enter. You should see your texture change.
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