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Using Textures

Using Textures

Everything created by the ParticleEmitter, be it white spark or fire, is actually a picture. In Roblox Studio, these pictures are called textures, which can be any 2D visual, like a symbol or even something you’ve drawn.

For example, notice in the video below how a single texture is changed and repeated to create an effect.

Change the Blast Texture

  1. A starter pack of textures has been provided. Pick one you want to use for your blast and copy the number beneath its image below.
5860841663
5857851812
5857851618
6711256324
5833235272
6772783963
5833323391
5857892330
5857892405
5857931724
5857851618
5860841737
  1. Make sure the emitter is selected and, in the Properties window, find the Texture property.

If you can’t see the properties shown in the picture above, you may need to reselect the emitter.

  • In the Explorer search bar, type BlastParticles and then select the BlastParticles emitter.

  1. Click in the Texture row to highlight the text. Press Ctrl+V (+V) to paste in the previously copied ID and then press Enter. You should see your texture change.

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