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Roblox Platform High-Level Roadmap

Roblox Platform High-Level Roadmap

Welcome to the high-level roadmap for the Roblox platform. Here you can get insight into our plans for the next few months and get an idea of when you can expect new features on the Roblox platform. This is a living document and we will be updating it approximately every month.

Please note that our goal is to provide you with the best updates possible. Sometimes, bugs or technical complications may cause us to move the release dates to ensure that we're shipping reliable features.

If you would like more information on the roadmap — specifically what is changing between each update — please see here.

Last Updated - 9th March 2021
See here for specific Studio release changelogs
Feature Launched

Asset Manager - Universe Level

Replace Game Explorer with a new widget that provides an refreshed design, deterministic sorting and local filtering for assets. [info]

Q1 2021

Attributes

Attributes allow you to customize instances with your own data. [info]

Q1 2021

Semantic Highlighting

Semantic highlighting enables more granular customization options to Script Editor themes. [info]

Q1 2021

Teleport API Simplification

Combine the current teleport functionality into a single API [info]

Q1 2021

Audio Importing in Studio

Allow developers to bulk import audio in Studio to improve overall efficiency. [info]

Q4 2020

Dynamic Texture Resolution

Dynamic texture resolution based on device memory usage.

Q4 2020

Faster Streaming

Various streaming improvements to enable 200 player experiences.

Q4 2020

Future Is Bright v3

Extending PBR calculations to other light objects. [info]

Q4 2020

Improved Terrain blending

Improved material layer blending for Terrain. [info]

Q4 2020

MeshParts for Heads and Accessories

Migrate (and provide backwards compatibility) for Heads and Accessories to use MeshParts instead of SpecialMeshes. [info]

Q4 2020

Plugin Script Permissions

Developers will be able to control which plugins can access and edit their game data model in order to prevent malicious script injections. [info]

Q4 2020

Proximity Prompts

Add easily configurable on-screen player prompts for objects in the game world. [info]

Q4 2020

Skinned Meshes & Bone Instances

Enable mesh deformation through skinned meshes and bone instances. [info]

Q4 2020

Typed Lua

Type checking and annotations for Lua in Studio. [info]

Q4 2020

Wireframe Mode

Toggle a standard wireframe mode on/off inside of Studio.

Q4 2020


Features in Beta »
Feature Status Launching Last Updated

Automatic Translation for Games

Top games are automatically translated to all supported languages, including gameplay and game listing. [info]
Open Beta

Q1 2021

January 2021

Custom Materials

New SurfaceAppearance object that enables PBR textures for MeshParts. [info]
Open Beta

Q1 2021

January 2021

Heightmaps v2

Updated heightmap importer to allow faster iteration with larger, higher-quality terrain. [info]
Open Beta

Q1 2021

February 2021

Parallel Lua

Enabling Lua scripts to be run on separate hardware threads. [info]
Open Beta

Q1 2021

February 2021

Script Version History

See detailed version history for scripts. Diff against older version and rollback individual scripts or batches of scripts, if necessary. [info]
Open Beta

Q1 2021

January 2021

Updated Build-in Materials

Updating the existing terrain and part materials. [info]
Open Beta

Q1 2021

March 2021

Talent Hub

Find other creators to form teams and collaborate on bigger and better games. [info]
Closed Beta

Q2 2021

February 2021


Upcoming Features »
This is not a complete list of all features we're currently working on; it is merely some large features which we anticipate on releasing over the next few quarters
Feature Status Launching Last Updated

Data Store Improvements

Expand data store functionality to support key listing, versioning, and metadata.
On Track

Q1 2021

January 2021

Dev analytics standard dashboard

Offer standard KPIs such as DAU, retention rate, and revenue out-of-box. Available to devs who have enrolled in PlayFab initially, expanding to everyone later.
On Track

Q1 2021

January 2021

Find (All) / Replace (All)

Powerful search-and-replace functionality that operates across all scripts in a place, enabling quick navigation and refactoring.
On Track

Q1 2021

January 2021

Increased Game Join Security

Further increases security when a user authenticates and joins a game server.
On Track

Q1 2021

February 2021

Context-aware Autocomplete

Autocomplete in the Script Editor gets an overhaul and adds two brand new functionalities - the ability to trace require()s and suggest functions defined in ModuleScripts and the ability to take Type information into account when making suggestions
On Track

Q2 2021

February 2021

Custom Pivot Points

We are adding a way to edit the geometrical pivot that the draggers are based around in Studio for Part and Model types to support faster creation.
On Track

Q2 2021

January 2021

Memory Store

A new service that allows all game servers to access shared memory with certain data structures.
On Track

Q2 2021

February 2021

Outlines for Parts/Models

Allow developers to highlight certain models with a colored outline.
On Track

Q2 2021

February 2021

Allow Renaming of Groups

Allow Group owners to change the name of their Group.
On Track

Later

February 2021

Open Cloud

Open access to Roblox Cloud endpoints.
On Track

Later

February 2021

Procedural Skies

Performant, customisable procedural clouds (non mobile platforms).
On Track

Later

March 2021