We use cookies on this site to enhance your user experience

Roblox Platform High-Level Roadmap

Roblox Platform High-Level Roadmap

Welcome to the high-level roadmap for the Roblox platform. Here you can get insight into our plans for the next few months and get an idea of when you can expect new features on the Roblox platform. This is a living document and we will be updating it approximately quarterly.

Please keep in mind that our goal is to provide you with the best updates possible. Sometimes, bugs or technical complications may cause us to move the release dates to ensure that we’re shipping reliable features.

2019 Roadmap

Targeted for 1st Quarter 2019 (January-March) Status

Import Meshes as Multiple Objects

Import split meshes as set up in the FBX or OBJ file.

Cross-Server Messaging

Game servers can communicate with each other to allow for real-time leaderboards, global trading, cross-server chat, etc.

Modeling Improvements – View Selector & Camera Panning

Use the middle mouse button to pan the camera and the new View Selector to move around in 3D space.

Granular Memory Analyzer

Fine-grained view of how assets use memory in games.

Toolbox Improvements

Split inventory and marketplace, detailed asset previews, and improved toolbox search.
Targeted for 2nd Quarter 2019 (April-June) Status

Saving Games to Cloud

Games can be developed in the cloud and automatically synced across devices.

Level-of-Detail for Meshes

Automatic level-of-detail adjustment for meshes based on device performance.

Packages – Update Controls

Support for changing package copy versions, undoing local changes, and mass updating across places.

Future is Bright – Sun Shadows

Developers can enable and use sun shadows for any object in a scene.

Streaming – Stability Improvements

Reliably streams everything within the "StreamingMinRadius" to the Client.

Localization – Auto-Capture Date & Time Detection

Auto-detection of complex date and time formats.

Localization – Cloud Table Support

Cloud table support for popular languages beyond Roblox platform languages.

Beta Features

Ability to opt-in to new Studio features before they are released to everyone.

Improved Character Importer

Studio plugin that will import entire R15 characters (meshes, joints, and attachments), including support for non-classic joint positions.
Targeted for 3rd Quarter 2019 (July-September) Status

Advanced Terrain Tools

Improved tools for bulk terrain editing, plus the ability to import heightmaps and colormaps.
On Track

Level-of-Detail for Models

Automatic level-of-detail adjustment for models based on device performance.
On Track

Terrain Vegetation

Grass and rocks become procedurally placed on terrain surface. Grass will procedurally react to character movement.
On Track

Script Collaboration

Enable developers to collaborate efficiently at scale when scripting together.
On Track

Faster Lua

New and significantly faster Lua interpreter.
On Track

Game Access Permissions

Give developers granular control over who can access their game.

Developer Analytics

Custom metrics and events for top developers.
Closed Beta
Targeted for 4th Quarter 2019 (October-December) Status

Packages – Sharing & Collaboration

Share packages with users and add collaborators, plus package version history and auto-updating.
On Track

64-bit Servers for Large Worlds

Ability to create large worlds that span tens of thousands of studs at high performance.
On Track

Typed Lua

Type-checking and annotations for Lua in Studio.
On Track

Streaming – On By Default

Streaming will be on by default for all newly created games.
On Track

Ephemeral DataStores

Store temporary data with high read/write speeds for things like matchmaking.
On Track

Fast Game Testing for Large Worlds

Enable highly performant game testing for large worlds.
On Track

Materials & Customization

Custom materials with custom specular reflectance properties and normal-map textures.
On Track

Localization – Auto-Capture Improvements

Improvements aimed at mitigating exploit text capture.
On Track

Phased Game Updates

Provide developers with a way to roll out new versions of their game at scale.

Universe Script & Game Services

New type of scripts that can run at a universe level to allow for matchmaking, leaderboards, etc.

2018 Roadmap

Targeted for 2nd Quarter 2018 (April-June) Status

Dark Theme for Studio

Allow developers to choose between dark and light themes while working with Studio. Plugins also have access to this information.
Targeted for 3rd Quarter 2018 (July-September) Status

Social Media Links

Developers can specify up to 3 different social community links on the game page including Discord, Twitter etc. for 13+ users.

Realtime CSG

CSG operations can be performed in real time.

Notifications to Players

Developers can send update notifications for their games in the notification stream to players who followed their game.

Animation Editor IK Support

Physics inverse kinematics dragger support in Animation Editor.

Automatic Image Transcoding

Images in-game are automatically compressed based on device performance.

100 Player Games

Game servers can support up to 100 players in a performant manner.
Targeted for 4th Quarter 2018 (October-December) Status

Avatar Morpher

More customization and control over how avatars are represented for developers such as scale, height, width, and other template options.

Packages – Initial Release

Scripts and other assets can be packaged and shared between multiple places/games.

New Lighting System

Future is bright for everyone!

Level-of-Detail for CSG

Automatic level-of-detail adjustment for CSGs based on device performance.