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Rotating Parts with Vector3 Values

Rotating Parts with Vector3 Values

Jun 14 2019, 4:47 PM PST

You want to get a part to rotate in a direction.

Use the BodyAngularVelocity object.

local b = Instance.new('BodyAngularVelocity')
b.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
b.angularvelocity = Vector3.new(0, 10, 0)
b.Parent = Workspace.Part

The BodyAngularVelocity object uses its AngularVelocity property to determine speed and rotation. This time instead of using the maxForce property, we used maxTorque which is rotational power.

There is a possibility this object will be phased out. It is currently not marked as deprecated. Use with caution.
Tags:
  • movement
  • vector3
  • script
  • coding