Post-processing effects can quickly improve a game’s visuals with a variety of customizable filters. Some applications include adding realism to an outdoor environment with depth of field, or providing players feedback by flashing a screen red when they’re damaged.
Adding Effects
To include post-processing effects, add them to either the Camera
to display effects for individual players, or the Lighting
service for a whole server.


Performance with Effects
When Working in Studio
Depending on your Studio settings, some effects may not appear. To check:
- Go to File → Settings → Rendering.
- In Performance, set the Quality Level options to Level 21, the highest possible.
Considerations for Players
Effects may differ across devices. On slower or mobile devices, effects may be reduced or not be visible. For more information, see that effect’s API page.
Bloom
The BloomEffect
simulates a camera viewing a bright light, an effect often used to exaggerate currently existing lights. By increasing the effect’s intensity, any parts with lighter colors (such as white plastic or neon materials) will glow.


Blur
The BlurEffect
applies a gaussian blur to the entire rendered game world. One practical application is blurring a scene when a player has a GUI menu open.


Color Correction
Similar to photo editing software, the ColorCorrectionEffect
adjusts scene color properties such as saturation, tint color, or contrast. Use this effect to enhance an environment’s appearance or create a specific mood (spooky, calm, etc.). It can also be used to provide player feedback, such as making the scene tint red if a player is hit.


Depth of Field
The DepthOfFieldEffect
simulates a camera lens by blurring parts of a scene not in focus. Distant objects can be blurred or this effect can be used to focus on specific parts of a scene, like an item in an in-game shop.


Sun Rays
The SunRaysEffect
renders a halo of light, complete with rays around the sun that move based on Lighting/ClockTime|ClockTime
or Lighting/TimeOfDay|TimeOfDay
. The effect is shaped by objects in the world between the player’s camera and the sun, allowing for realistic visuals of light and shadow.
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