Post-processing effects can quickly improve a game’s visuals with a variety of customizable filters. Some applications include adding realism to an outdoor environment with depth of field, or providing players feedback by flashing a screen red when they’re damaged.
To include post-processing effects, add them to either the
Camera to display effects for individual players, or the
Lighting service for a whole server.
Used for effects local to a player, such as a player's camera blurring when their avatar is hit. Workspace.Camera —
Used for global effects seen by all players, such as sun rays in the environment. Lighting —
When Working in Studio
Depending on your Studio settings, some effects may not appear. To check:
Go to File → Settings → Rendering.
In Performance, set the Quality Level options to Level 21, the highest possible.
Considerations for Players
Effects may differ across devices. On slower or mobile devices, effects may be reduced or not be visible. For more information, see that effect’s API page. Bloom
BloomEffect simulates a camera viewing a bright light, an effect often used to exaggerate currently existing lights. By increasing the effect’s intensity, any parts with lighter colors (such as white plastic or neon materials) will glow.
BlurEffect applies a gaussian blur to the entire rendered game world. One practical application is blurring a scene when a player has a GUI menu open.
Similar to photo editing software, the
ColorCorrectionEffect adjusts scene color properties such as saturation, tint color, or contrast. Use this effect to enhance an environment’s appearance or create a specific mood
(spooky, calm, etc.). It can also be used to provide player feedback, such as making the scene tint red if a player is hit.
Depth of Field
DepthOfFieldEffect simulates a camera lens by blurring parts of a scene not in focus. Distant objects can be blurred or this effect can be used to focus on specific parts of a scene, like an item in an
SunRaysEffect renders a halo of light, complete with rays around the sun that move based on
Lighting/TimeOfDay|TimeOfDay. The effect is shaped by objects in the world between the player’s camera and the sun, allowing for realistic visuals of light and shadow.