Add a Part
Parts are the basic building blocks of a game. You can use them to build a series of platforms.
Select the Model tab and click the Part icon:
A new small part will appear at the center of your camera view.
Move the Part
The new part is the first platform players will jump to, so it should be reachable from the spawn point.
Make sure the new part is selected (click on it in the game editor window).
Use the camera controls to get a good view of the part.
Select the Move tool.
Drag the colored arrows to move the part slightly away from the spawn platform, giving players an easy first jump.
In Roblox, studs are the basic measurement unit. If a part only moves in “steps” or rotates 45° at a time, this is because of snapping. Snapping is useful when moving parts that should be aligned with each other exactly, like the walls of buildings.
To adjust the snap amount, enter a different number for Rotate or Move, or click the small arrows within the fields.
Alternatively, you can turn snapping off by unchecking the box next to Rotate or Move.
Right now, any parts you’ve added other than the spawn location will fall into empty space if you were to try and play your game. Anchoring locks parts in place and stops them from moving, even if players or objects bump into them.
Look for the Properties window which lets you inspect and change properties for any selected object.If the Properties window isn't visible, select the View tab and click the Properties button.
With a part selected, toggle on the Anchored property.
In order to creatively design your course and balance the difficulty, you’ll need to change the size and angle of the parts you insert. Parts can be easily resized along any axis.
Select the Scale tool.
Select a part in your obby and drag the colored handles in any direction.
Rotating parts works in a similar way to scaling.
Select the Rotate tool.
Drag anywhere on a colored ring to rotate around that axis.
The Collisions option lets you control if parts should be blocked from moving into each other. To turn collisions on or off, click the checkbox.
If you set collisions on, you won’t be able to move a part into any position where it overlaps another part. If you set collisions off, you can freely move parts anywhere in the world.
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