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Building a Ferris Wheel
Part 1 - Getting Started
Building a Ferris Wheel
Part 1 - Getting Started

In the last lesson, you learned how to make a door with HingeConstraints. Many contraptions in Roblox will use multiple constraints to build more complicated mechanisms. In particular, you can configure several constraints to be actuated, meaning they will move under their own power. This course will show you how to actuate a HingeConstraint to be a motor in order to make a ferris wheel.

Ferris Wheel Setup

  1. Add a ferris wheel into a place using either this model or this pre-built place. You can open the place in Studio by clicking Edit as shown.

  2. To view constraints and attachments, in the Model tab, toggle on Constraint Details.

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Add Attachments

You will need to add attachments to the ferris wheel to determine where it will rotate. When working with attachments, it helps to move the pieces you are working with apart so you can clearly see the position and orientation of the attachments.

  1. In the Explorer, expand FerrisWheel, select the MainSupport model, and move it so you can see the side of the wheel axle as well as the side of the support axle.

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  2. Expand MainSupport and select SupportAxle. Insert an attachment and rename it SupportAttachment.

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  3. Move SupportAttachment so that it is on the inside edge of the SupportAxle.

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  4. In the FerrisWheel, select WheelAxle and add a new attachment named WheelAttachment.

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  5. Move the WheelAttachment to the edge of the axle. Make sure this is the side facing the support where you placed the SupportAttachment.

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  6. If you hover over the attachments, you’ll see yellow and orange arrows appear. Make sure the yellow arrows for both attachments are pointing in the same direction. If they aren’t, use the Rotate tool to make sure they are pointed the same way.

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Next Page Creating the Motor