Share animations with friends and fellow developers by exporting and importing them through Studio.
Rules in Sharing Animations
When sharing animations, keep in mind that an Asset ID can only used between the group or individual that owns the animation.
Make sure to save your animation before exporting it.
- In Explorer, expand the rig that you were animating with. It’s likely that rig is named Dummy.
- Expand AnimSaves. Then, find the name of the animation to share.
- Right-click the animation name and select Save to File. This saves the animation as an
.RBXMfile on your computer, which can be shared. You can export more than one animation at a time.
Animations saved in an
.RBXM file can be imported into different rigs by yourself or by friends in any Roblox file.
- Select the rig you want to use. In the Explorer, select AnimSaves.
Check The Rig Has Previous Animations
If the rig doesn’t have any previous animations, it won’t have an AnimSaves folder. To make that folder, in the rig, create and save a new animation. Saving an animation automatically creates the needed folder.
Right-click on AnimSaves and select Insert From File. Then, pick the
.RBXMfile with the exported animation.
To load the animation, in the Animation Editor (see the Plugins tab), click on .
.RBXMfile just imported.
Animation Not Loaded? »
In the original
.RBXM file, make sure there is a saved
If only a
Keyframe object was imported, try re-exporting the original animation and importing again. Make sure to export the named
KeyframeSequence and not just a keyframe object.