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5 min

While overall world lighting is globally controlled through the Lighting service, places can also include localized light sources like lamps, torches, spotlights, TV screens, etc.

The Technology property — modifiable only in the Properties window — sets your experience’s lighting technology. Future is the most realistic and accurate, but you may opt for another setting. See enum/Technology for details.


Shared Properties

All light objects share various properties from the Light class, including Light/Color|Color, Light/Brightness|Brightness, and Light/Shadows|Shadows.

Color

Light/Color|Color defines the Datatype/Color3 value of the emitted light.

[255, 100, 50]
[0, 255, 125]
[75, 150, 255]

Brightness

Light/Brightness|Brightness defines the point light’s brightness with maximum effect at the center. Note that brightness is still limited to the light’s defined range, so increased brightness will not light up a larger region around the light.

2
10
50

Shadows

If Light/Shadows|Shadows is set to true, shadows will be projected where light is blocked by an obstacle.

true
false

PointLight

A PointLight emits light spherically from a single point. This object is ideal for non-directional light sources like bulbs, torches, and fireballs.

Range

A point light’s PointLight/Range|Range defines the radial distance of illumination from the light’s position, measured in studs.

8
12

SpotLight

A SpotLight emits light in the shape of a cone with a spherical base. This object is ideal for directional light sources like street lamps, flashlights, and headlights.

Face

The spotlight’s SpotLight/Face|Face property determines which face/axis light is emitted from, as shown from this streetlamp’s glowing light part.

Bottom
Left

Angle

SpotLight/Angle|Angle defines the angle of light emission from the cone’s apex. The maximum value is 180 which illuminates a full half sphere from the apex.

30
75

Range

SpotLight/Range|Range determines the distance of illumination from the source. The maximum value is 60, measured in studs.

SurfaceLight

A SurfaceLight emits light from the surface/face of a BasePart. This object is useful for light sources like TV or computer screens, lighted billboards, and fluorescent panels.

Face

The surface light’s SurfaceLight/Face|Face property determines the face of the BasePart from which light emanates. Notice that light is emitted from the entire surface, not a point upon it.

Bottom
Right

Angle

SurfaceLight/Angle|Angle defines the angle of light emission from the part’s surface. An angle of 0 means that light travels directly outward from the surface while an angle of 180 means light travels outward perpendicular to the surface.

0
60

Range

Range determines the distance of illumination from the surface. The maximum value is 60, measured in studs.

Tags:
  • light
  • source
  • lighting