The Clouds object renders realistic clouds that drift slowly across the sky. Both cloud cover and density can be adjusted, as well as cloud color to achieve atmospheres like stormy skies, moody sunsets, alien worlds, etc.
Dynamic clouds are managed through the Clouds object. This object can be placed anywhere for organization or replication, but clouds will only render if the object is parented under Workspace → Terrain.
Clouds/Cover|Cover defines the cloud cover within the overall skyscape layer. Valid range is from 0 to 1 (sparse cloud cover to full cloud cover).
Clouds/Density|Density controls the particulate density of clouds (the proportion of airborne water vapor particles at full cloud cover).
Clouds/Color|Color controls the material color of cloud particles. However, cloud color is influenced by several Lighting and Atmosphere properties, so Clouds/Color|Color is not intended as a dedicated property to simulate colored sunsets, sunrises, etc.
The following combinations of Clouds, Lighting, Sky, Atmosphere, and other properties/objects may be useful in creating a base setting for your experience.
The properties for each object are changes to their defaults. If these objects exist in your place and have already been modified, you may need to delete and recreate them to achieve the example skies.