Customizing the Camera

Customizing the Camera

5 min

Roblox offers several built-in options for configuring the game’s camera, along with the ability to script a more /articles/Camera manipulation|customized camera system.

Built-In Settings

Common camera settings can be configured directly within Roblox Studio:

  1. In the Explorer window, select the StarterPlayer object.
  1. In the Properties window, scroll down to locate the Camera section. Using these options, you can easily configure your game’s camera.

Zoom Distance

Together, CameraMaxZoomDistance and CameraMinZoomDistance set the span in which players can zoom the camera in respect to their player character. Setting a very high maximum like 500 will let players zoom the camera far out in space.

Camera Mode

The CameraMode property sets the overall behavior of the camera:

Setting Description
Classic The classic Roblox camera which allows players to zoom in and out (unless zoom is locked) and rotate the camera around the player.
LockFirstPerson Locks the camera to first-person mode. When in this mode, all parts/elements of the player's character are invisible to them, except for equipped articles/intro to player tools|tools.

Occlusion Mode

The DevCameraOcclusionMode property controls camera behavior when the player cannot see their character:

Setting Description
Zoom If the player's character moves behind an object with BasePart/Transparency|Transparency lower than 0.25, the camera zooms in very close to the character so that it can be seen. Once the character moves back into a viewable position, the camera zooms back out.
Invisicam If the character moves behind an object (opaque or transparent), the camera remains in position but the object becomes semi-transparent so that the character can be seen. Once the character moves back into a viewable position, the object returns to its normal opacity.

Movement Mode

The DevComputerCameraMovementMode (computer) and DevTouchCameraMovementMode (phone/tablet) determine how the player can move the camera around.

Setting Description
Classic The camera remains at its zoom distance between the player's view and their character, tracking the character as it moves around the world. The camera can also be pitched up/down and rotated in an orbit around the character.
Follow Similar to "Classic" but the camera will rotate to face the player's character if it's moving in any direction that isn't parallel to the direction the camera is facing.
Orbital The camera remains at its zoom distance and tracks the character as it moves around the world. It can be rotated in an orbit around the character, but it can not be pitched up/down.
UserChoice Allows players to choose their desired camera movement mode from the in-game Settings menu. Note that "Orbital" is not an option through the menu.

Full Customization

If you prefer to script your own camera system, see the related articles below for guidance.

  • camera
  • view
  • occlusion