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Accessibility – Best Practices

Accessibility – Best Practices

5 min

This article outlines best practices for Roblox game development for all audiences.

What is Accessibility?

Accessibility is the practice of designing products and services to be usable by people with disabilities. Wheelchair ramps, crosswalk sounds, braille on signs — these are all accommodations that help more people!

Wheelchair Ramp
Crosswalk Sound
Braille

Accessibility isn’t limited to the physical world — games can be made accessible, too. Recent stats cite that over 26% of people have some type of disability, so making your game accessible can help you reach a wider audience and provide a better player experience.

Text

Make it Large / Readable

Players may find it difficult to read small text. Compare the following in-game shop menu with a blur applied, simulating what it might look like to a player with impaired vision.

If you increase the size of the smaller font labels, it will be clearer to all players.

Color

Use High-Contrast Colors

Players might find it difficult to read light text on a light background, or dark text on a dark background. To improve accessibility, it’s recommended that you pick text and background colors with sufficient color contrast.

Light text on dark background
Dark text on light background
Dark text on dark background

Don’t Rely Entirely on Color

Over 5% of the people in the world have some form of colorblindness. It’s rare for someone to see only in black and white, but for the sake of understanding, imagine if your game was suddenly in grayscale:

By modifying the image to use different symbols as well as different colors, more users will be able to tell the difference during gameplay and in other contexts.

Sound

Don’t Rely Entirely on Sound

Sound is an excellent addition for immersive gameplay, but players who are deaf — or anyone who has their volume turned off — will be confused by game events that are only conveyed with sound.

Consider the following scene where a ringing phone is signalled only by sound, and then signalled with both sound and visual aids.

Tags:
  • accessibility
  • clarity
  • impairment