Terrain Editor

The Terrain Editor, accessible from the Home or View tab, lets you generate and manipulate environmental terrain through its Create and Edit toolsets.

Terrain Editor indicated in Home tab

Create Tab

The Create tab includes the Generate, Import, and Clear tools.

Generate

The Generate tool procedurally generates terrain within a region selected by the Select tool. This is useful if you want to create a large map and then fine-tune terrain details using the Edit tab tools.

Generate tool indicated in Create tab of Terrain Editor
OptionDescription
BiomesIncludes the selected biomes in the generated terrain.
Biome SizeSets the size of the biomes within the overall terrain size.
CavesIncludes caves in the generated terrain.
SeedA number that Studio generates to determine the shape of the terrain. When you change this number, Studio generates a new terrain with the same settings.

Import

The Import tool imports a heightmap and optional colormap and applies them to a region selected by the Select tool.

Import tool indicated in Create tab of Terrain Editor
Example heightmap image
Heightmap
Example colormap image
Colormap
Terrain generated from the example heightmap and colormap
Generated terrain
OptionDescription
HeightmapImports a heightmap from a local image file.
MaterialSpecifies one consistent material to apply across all of the generated terrain. This is overridden by materials based on the colormap, if imported.
ColormapImports a colormap from a local image file to use alongside a heightmap.

Clear

The Clear tool opens a confirmation prompt to clear all terrain within the entire place.

Clear tool indicated in Create tab of Terrain Editor

Edit Tab

The Edit tab includes the Select, Transform, Fill, Draw, Sculpt, Smooth, Flatten, Paint, and Sea Level tools.

Select

The Select tool is the universal tool for selecting rectangular regions of terrain. With the tool enabled, select a region by clicking and dragging in the 3D viewport, reposition it with the move draggers, and edit its size with the scale handles. Alternatively, enter values into the tool's X/Y/Z inputs to set a specific position and size.

Select tool indicated in Edit tab of Terrain Editor
OptionDescription
PositionSets specific X/Y/Z values for the selection's position.
SizeSets specific X/Y/Z values for the selection's size, in studs.
Snap to VoxelsSnaps the selection bounds to the nearest voxel.
Move draggers and scale handles on a selected region
Move draggers and scale handles on a selected region

Studio also supports the following keyboard and mouse shortcuts, assuming the Select tool is active and nothing is selected in the Explorer hierarchy.

WindowsMacAction
CtrlCCCopy terrain within the selected region to the clipboard.
CtrlVVPaste terrain that has been copied to the clipboard and swap to the Transform tool so that the new terrain can be transformed.
CtrlXXCut terrain within the selected region to the clipboard.
CtrlDDDuplicate terrain within the selected region and swap to the Transform tool so that the new terrain can be transformed.
DeleteDeleteDelete terrain within the selected region.
ShiftShiftWhen held down while dragging any scale handle, scales the region proportionally across all other axes.
CtrlWhen held down while dragging any scale handle, scales the region equally in both the positive and negative direction along that axis.

Transform

The Transform tool manipulates entire selected regions to a new position, size, or orientation. With the tool enabled, transform a selected region with the move draggers, rotate rings, and scale handles. Alternatively, enter values into the tool's X/Y/Z inputs to set a specific position, size, and rotation.

Transform tool indicated in Edit tab of Terrain Editor
OptionDescription
PositionSets specific X/Y/Z values for the selection's position.
SizeSets specific X/Y/Z values for the selection's size in studs.
RotationSets specific X/Y/Z values for the selection's rotation in degrees.
Merge EmptyWhen enabled, air voxels in the selection will overwrite existing voxels at the destination.
Live EditWhen enabled, terrain is constantly updated while being transformed. To view only a wireframe preview of the transformation, disable live edit mode and then, while transforming, press Enter/Return or click the Apply button to apply the changes.
Move draggers, rotate rings, and scale handles on a selected region
Move draggers, rotate rings, and scale handles on a selected region

Fill

The Fill tool fills an entire selected region with a specific material, or replaces all material within the region with another material.

Fill tool indicated in Edit tab of Terrain Editor
OptionDescription
Material ModeToggles the tool between Fill and Replace mode. In Fill mode, choose the desired fill material from the tool's picker tiles. In Replace mode, choose both the source material to replace and the target material to replace it with.
Region filled with Salt material
Selected region filled with Salt material

Draw

The Draw tool adds or subtracts terrain using the brush. This tool functions in a dual mode where holding down Ctrl or toggles on "subtract" mode instead of the default "add" mode. Additionally, holding down Shift temporarily activates the Smooth tool.

Draw tool indicated in Edit tab of Terrain Editor
OptionDescription
Brush ModeToggles the tool between Add and Subtract mode. Also toggled by holding down Ctrl or .
ShapeSets the brush shape to either a sphere, box, or cylinder.
Brush shape icons in the Terrain Editor
Base SizeSets the brush size from 1 to 64. If you choose a brush shape of box or cylinder, a Height slider/input also appears to adjust the brush height proportionally or independently of the base size.
Pivot PositionSets the vertical pivot point of the brush to either the bottom, center, or top of where the brush connects with existing terrain.
Plane LockToggles whether to enable a visual plane which the brush locks to. In Auto mode, the plane tilts and rotates with the camera. In Manual mode, the Edit Plane option appears, letting you set a specific position/orientation through the visual draggers or X/Y/Z inputs.
Snap to VoxelsSnaps the brush to the nearest voxel.
Ignore WaterIgnores water when adding or subtracting terrain.
Ignore PartsIgnores parts in regards to brush placement while moving the mouse pointer across part surfaces.
Auto MaterialUses the same terrain material in the brush's vicinity when adding new terrain.
MaterialSets the material for Add mode.

Sculpt

The Sculpt tool adds or subtracts terrain using the brush. Unlike the Draw tool, this tool includes a strength slider/input to allow for more gentle manipulation of terrain. This tool functions in a dual mode where holding down Ctrl or toggles on "subtract" mode instead of the default "add" mode, and holding down Shift temporarily activates the Smooth tool.

Sculpt tool indicated in Edit tab of Terrain Editor
OptionDescription
Brush ModeToggles the tool between Add and Subtract mode. Also toggled by holding down Ctrl or .
ShapeSets the brush shape to either a sphere, box, or cylinder.
Brush shape icons in the Terrain Editor
Base SizeSets the brush size from 1 to 64. If you choose a brush shape of box or cylinder, a Height slider/input also appears to adjust the brush height proportionally or independently of the base size.
StrengthSets the brush strength from 0.1 to 1.
Pivot PositionSets the vertical pivot point of the brush to either the bottom, center, or top of where the brush connects with existing terrain.
Plane LockToggles whether to enable a visual plane which the brush locks to. In Auto mode, the plane tilts and rotates with the camera. In Manual mode, the Edit Plane option appears, letting you set a specific position/orientation through the visual draggers or X/Y/Z inputs.
Snap to VoxelsSnaps the brush to the nearest voxel.
Ignore WaterIgnores water when adding or subtracting terrain.
Ignore PartsIgnores parts in regards to brush placement while moving the mouse pointer across part surfaces.
Auto MaterialUses the same terrain material in the brush's vicinity when adding new terrain.
MaterialSets the material for Add mode.

Smooth

The Smooth tool smoothes out abrupt edges in terrain using the brush. This tool can be used in standalone mode, or you can toggle it on by holding Shift while using the Draw or Sculpt tools.

Smooth tool indicated in Edit tab of Terrain Editor
OptionDescription
ShapeSets the brush shape to either a sphere, box, or cylinder.
Brush shape icons in the Terrain Editor
Base SizeSets the brush size from 1 to 64. If you choose a brush shape of box or cylinder, a Height slider/input also appears to adjust the brush height proportionally or independently of the base size.
StrengthSets the brush strength from 0.1 to 1.
Pivot PositionSets the vertical pivot point of the brush to either the bottom, center, or top of where the brush connects with existing terrain.
Plane LockToggles whether to enable a visual plane which the brush locks to. In Auto mode, the plane tilts and rotates with the camera. In Manual mode, the Edit Plane option appears, letting you set a specific position/orientation through the visual draggers or X/Y/Z inputs.
Snap to VoxelsSnaps the brush to the nearest voxel.
Ignore WaterIgnores water when smoothing terrain.
Ignore PartsIgnores parts in regards to brush placement while moving the mouse pointer across part surfaces.

Flatten

The Flatten tool flattens terrain to a consistent level across a visualized plane. By default, the tool lowers terrain above the plane and raises terrain below to the plane, but you can opt to selectively lower or raise through the tool's Flatten Mode option.

Flatten tool indicated in Edit tab of Terrain Editor
OptionDescription
ShapeSets the brush shape to either a sphere, box, or cylinder.
Brush shape icons in the Terrain Editor
Base SizeSets the brush size from 1 to 64. If you choose a brush shape of box or cylinder, a Height slider/input also appears to adjust the brush height proportionally or independently of the base size.
StrengthSets the brush strength from 0.1 to 1.
Flatten ModeErode to Flat¹ flattens terrain above the plane. Grow to Flat² fills in terrain below the plane. Flatten All³ removes terrain above the plane and fills in terrain below the plane.
Flatten Mode icons in the Terrain Editor
Pivot PositionSets the vertical pivot point of the brush to either the bottom, center, or top of where the brush connects with existing terrain.
Fixed PlaneToggles a fixed visual plane in Y world space upon which to flatten terrain.
Snap to VoxelsSnaps the brush to the nearest voxel.
Ignore WaterIgnores water when flattening terrain.
Ignore PartsIgnores parts in regards to brush placement while moving the mouse pointer across part surfaces.

Paint

The Paint tool, using the brush, paints a terrain material over an existing material or replaces one material with another material.

Paint tool indicated in Edit tab of Terrain Editor
OptionDescription
ShapeSets the brush shape to either a sphere, box, or cylinder.
Brush shape icons in the Terrain Editor
Base SizeSets the brush size from 1 to 64. If you choose a brush shape of box or cylinder, a Height slider/input also appears to adjust the brush height proportionally or independently of the base size.
Pivot PositionSets the vertical pivot point of the brush to either the bottom, center, or top of where the brush connects with existing terrain.
Plane LockToggles whether to enable a visual plane which the brush locks to. In Auto mode, the plane tilts and rotates with the camera. In Manual mode, the Edit Plane option appears, letting you set a specific position/orientation through the visual draggers or X/Y/Z inputs.
Snap to VoxelsSnaps the brush to the nearest voxel.
Ignore WaterIgnores water when flattening terrain.
Ignore PartsIgnores parts in regards to brush placement while moving the mouse pointer across part surfaces.
Material ModeToggles the tool between Paint and Replace mode. In Paint mode, choose the desired painting material from the tool's picker tiles. In Replace mode, choose both the source material to replace and the target material to replace it with.

Sea Level

The Sea Level tool lets you create a consistent water level or remove all water within a region.

Sea Level tool indicated in Edit tab of Terrain Editor
OptionDescription
PositionSets specific X/Y/Z values for the selection's position.
SizeSets specific X/Y/Z values for the selection's size in studs.
Snap to VoxelsSnaps the selection bounds to the nearest voxel.

Studio Shortcuts

For tools which use the brush (Draw, Sculpt, Smooth, Flatten, Paint), Studio supports the following keyboard and mouse shortcuts.

WindowsMacAction
CtrlWhen held down while using the Draw and Sculpt tools, toggles on the alternate brush mode. For example, toggles on "subtract" mode instead of the default "add" mode.
ShiftShiftWhen held down while using the Draw and Sculpt tools, temporarily activates the Smooth tool.
BBWhen held down while dragging the mouse or using the scroll wheel, adjusts the brush's base size.
CtrlBBWhen held down while dragging the mouse or using the scroll wheel, adjusts the brush's height. Only applies if the brush's shape is set to box or cylinder.
ShiftBShiftBWhen held down while dragging the mouse or using the scroll wheel, adjusts the brush's strength. Only applies when using the Sculpt, Smooth, or Flatten tool.
AltWhen held down on mouse click, shows the material picker.