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The StreamingTargetRadius property controls the maximum distance away from the player’s character or the current Player/ReplicationFocus|ReplicationFocus in which content will be streamed in. Defaults to 1024 studs.

Note that the engine is allowed to retain previously loaded content beyond the target radius, memory permitting.

For a detailed explanation of game content streaming, best practices, and implementation notes, see articles/content streaming|Game Content Streaming.

See also

  • Workspace/StreamingEnabled which controls whether content streaming is enabled
  • Workspace/StreamingMinRadius
  • Workspace/StreamingPauseMode