This item is not replicated across Roblox’s server/client boundary.
This property determines how the collision model of the
TriangleMeshPart relates to the actual geometry of the mesh. In situations where the collision model of a mesh is unimportant or precision isn’t necessary, it is a good idea to set CollisionFidelity to ‘Box’ to improve performance.
This property cannot be read or manipulated by scripts during run time.
How CollisionFidelity Works
Enum/CollisionFidelity has three options, the results of which are demonstrated in the image below.
A visual representation of a
MeshParts collision model can be viewed by enabling
PhysicsSettings/ShowDecompositionGeometry in Roblox Studio’s Settings.