The Texture property is the texture to draw on a
Trail’s segments. This property sets which image asset to use for the texture. This is set the same way as textures in other objects, such as
ParticleEmitter. The simplest way to set this property is to use an image uploaded to the Game Explorer (this requires the current place to be Published to Roblox).
If a texture is not provided, then just the
Trail/Color of the Trail will be used. With a texture, the trail will draw the texture as its attachments move.
Textures can be displayed in a variety of different ways based on the trail’s
Creating a Trail With a Pawprint Texture
This example adds a pawprints texture to a trail object. In order for a trail to have a texture, the Texture property must be set to the asset link of a roblox image.
local trail = script.Parent local textureId = "rbxassetid://909814149" trail.Texture = textureId