The Enabled property determines whether a Trail will be drawn or not. This Enabled property defaults to true.
When enabled is true, the trail will create segments between the current position of its
Trail/Attachment0 and the position of the attachments in the last frame.
If enabled is set to false while a trail is drawing no new segments will be drawn, but any existing segments will be cleaned up naturally when they reach the end of their
Trail/Lifetime. If you would like to clean up any existing segments, you can use the
Trail/Clear function at the same time.
Clearing and Disabling a Trail
This example explains how to both clear a trail’s drawn segments and disable the trail to prevent new segments from being drawn. New segments will not be drawn until the trails
Trail/Enabled property is set to
In order for this example to be properly demonstrated, we must first create a
BasePart that will be the parent of our trail.
Then, we create two attachments, attachment0 and attachment1, both parented to part. The positions of these two attachments, more importantly the distance between them, determines where the trail is drawn as part moves.
For these attachments to create a trail as described, we create a new Trail and parent it to part. We then connect attachment0 to
Trail/Attachment0 and attachment1 to
To demo that the
Trail/Clear function erases any existing trail segments, the example relies on
TweenService/Create to move part back and forth to constantly draw a trail. Every 3 seconds of this motion, the trail segments are cleared and the trail is toggled between disabled and enabled.
In order for the example to work properly, the example implements a function named
tweenPart that tweens the part back and forth