PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience
Collapse Sidebar

OffsetStudsV

Texture

float

OffsetStudsV determines how far the rendered texture is offset on the horizontal axis in studs.

Example

 

In the screenshots above, a Part with a Texture is visible. On the left, OffsetStudsU/OffsetStudsV are both 0, so the rendered texture tiling aligns with the top-left corner of the part. On the right, both properties are set to 1 which causes the tiling to start in the center of the texture.

See Also

  • Texture/OffsetStudsU|OffsetStudsU