The TextColor3 property determines the transparency of all the text rendered by a UI element. This property along with
TextLabel/TextColor3 will determine the visual properties of text. Text is rendered after the text stroke (
Fading text in using a numeric for-loop is a fantastic way to draw a player’s attention to text appearing on screen.
-- Count backwards from 1 to 0, decrementing by 0.1 for i = 1, 0, -.1 do textLabel.TextTransparency = i wait(.1) end
This code sample creates a fading banner for a TextLabel. It fades text out, chooses a random string (avoiding repetition), and fades back in.
This code sample repeatedly tweens a TextLabel’s TextSize from 5 to 100 and fades out the text as it grows in size.