This property determines the color of all the text rendered by a
GuiObject|GUI element. This property along with
TextBox/TextTransparency will determine the visual properties of text. Text is rendered after the text stroke (
It’s important that text is easily read by players! Be sure to choose colors with little-to-no saturation, like white, grey, or black. Make sure the color of your text is contrasted by the
TextBox/BackgroundColor3 of the UI element. If the element has a transparent background, try applying a black
TextBox/TextStrokeColor3 to help contrast the text with the 3D world behind it.
This code sample, when placed within a TextBox, will turn the text color red if the typed string contains no vowels (A, E, I, O or U).
TextBox Secret Word
This code sample creates a password-like interface for a TextBox, giving visual feedback on the player’s input.
This code sample makes a TextLabel or TextButton count backwards from 10, setting the text color as it does so.
Game State Text
This code sample mirrors the contents of a StringValue into a TextLabel, updating and setting the color of the text as it changes.