This property indicates whether the teleport call should create a new reserved server. When set to true, a reserved server will be created and the player(s) will be teleported to the new server.
If set to false, the player(s) will be teleported to the public server with the specified
TeleportOptions/ServerInstanceId if provided. When
TeleportOptions/ServerInstanceId is blank or no matching server is found, a new public server will be created to teleport the player(s) to.
For more information on how to teleport players between servers, take a look at the Telporting Between Places article.