This item is not replicated across Roblox’s server/client boundary.
This property can only be read from. Attempting to write to it will cause an error.
In a networked game, DataSendKbps describes roughly how many kilobytes of data are being sent by the current instance, per second.
If from the server’s perspective, this represents the total amount of data being sent to the clients connected to the server.
If from a client’s perspective, this represents the total amount of data being sent to the server.