Type Index Pages
- BillboardGui
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
- TextButton
- TextLabel
- UIAspectRatioConstraint
- UIGradient
- UIGridLayout
- UIListLayout
- UIPadding
- UIPageLayout
- UIScale
- UISizeConstraint
- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
- PluginAction
- PluginGui
- PluginGuiService
- PluginManager
- PluginMenu
- PluginMouse
- PluginToolbar
- PluginToolbarButton
- QWidgetPluginGui
- Selection
- StandalonePluginScripts
- StatsItem
- StudioService
- StudioTheme
No results found!
-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
- RuntimeScriptService
- GuidRegistryService
- PartOperationAsset
- DialogChoice
- PhysicsService
- AdService
- TextService
- MarketplaceService
- TeleportService
- Accoutrement
- GamePassService
- AssetService
- InsertService
- PointsService
- ChangeHistoryService
- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
- LuaSettings
- RenderSettings
- AnimationTrack
- PhysicsSettings
- NetworkSettings
- CFrameValue
- Animation
- Color3Value
- BoolValue
- BrickColorValue
- Vector3Value
- AnimationController
- BindableFunction
- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
- RemoteFunction
- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
- SpawnerService
- TimerService
- CookiesService
- Team
- GroupService
- StarterGear
- Message
- PlayerScripts
- Configuration
- ContentProvider
- CollectionService
- Debris
- ReplicatedFirst
- ServerStorage
- ReplicatedStorage
- Folder
- TweenService
- Players
- ContextActionService
- StarterPlayerScripts
- SoundService
- KeyframeSequenceProvider
- VRService
- PluginGuiService
- Player
- Teams
- Pose
- Keyframe
- KeyframeSequence
- IntConstrainedValue
- DoubleConstrainedValue
- ForceField
- RayValue
- Fire
- Smoke
- Sparkles
- ParticleEmitter
- IntValue
- StringValue
- NumberValue
- Explosion
- ObjectValue
- SoundGroup
- UserGameSettings
- ClickDetector
- Sound
- Selection
- BadgeService
- TaskScheduler
- GlobalDataStore
- DataStoreService
- CustomEvent
- CustomEventReceiver
- VirtualInputManager
- FunctionalTest
- TweenBase
- SoundEffect
- ReflectionMetadataEvents
- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
TeamColor
The TeamColor property sets what team the SpawnLocation
is affiliated to. If SpawnLocation/Neutral
property is false, only Player
s with the same Player/TeamColor
as the spawn’s TeamColor will be able to spawn there.
If SpawnLocation/AllowTeamChangeOnTouch
is true Player/Neutral
will be set to this property upon contact with the spawn.
Code Samples
SpawnLocation Checkpoints
This sample demonstrates how SpawnLocations can be used to make a checkpoint system. Typically this would be done Studio and not in Lua, but this example serves as a comprehensive example of what Team and SpawnLocation properties need to be used to achieve this setup.
local Teams = game:GetService("Teams") -- create start team (AutoAssignable = true) local startTeam = Instance.new("Team", Teams) startTeam.Name = "Start" startTeam.AutoAssignable = true startTeam.TeamColor = BrickColor.new("White") -- create checkpoint teams (Autoassignable = false), ensuring all TeamColors are unique local team1 = Instance.new("Team", Teams) team1.Name = "Checkpoint 1" team1.AutoAssignable = false team1.TeamColor = BrickColor.new("Bright blue") local team2 = Instance.new("Team", Teams) team2.Name = "Checkpoint 2" team2.AutoAssignable = false team2.TeamColor = BrickColor.new("Bright green") local team3 = Instance.new("Team", Teams) team3.Name = "Checkpoint 2" team3.AutoAssignable = false team3.TeamColor = BrickColor.new("Bright red") -- create spawns local startSpawn = Instance.new("SpawnLocation", game.Workspace) startSpawn.Anchored = true startSpawn.Size = Vector3.new(5, 1, 5) startSpawn.Neutral = false startSpawn.AllowTeamChangeOnTouch = false startSpawn.TeamColor = startTeam.TeamColor startSpawn.BrickColor = startTeam.TeamColor local team1Spawn = Instance.new("SpawnLocation", game.Workspace) team1Spawn.Anchored = true team1Spawn.Size = Vector3.new(5, 1, 5) team1Spawn.Neutral = false team1Spawn.AllowTeamChangeOnTouch = true team1Spawn.TeamColor = team1.TeamColor team1Spawn.BrickColor = team1.TeamColor local team2Spawn = Instance.new("SpawnLocation", game.Workspace) team2Spawn.Anchored = true team2Spawn.Size = Vector3.new(5, 1, 5) team2Spawn.Neutral = false team2Spawn.AllowTeamChangeOnTouch = true team2Spawn.TeamColor = team2.TeamColor team2Spawn.BrickColor = team2.TeamColor local team3Spawn = Instance.new("SpawnLocation", game.Workspace) team3Spawn.Anchored = true team3Spawn.Size = Vector3.new(5, 1, 5) team3Spawn.Neutral = false team3Spawn.AllowTeamChangeOnTouch = true team3Spawn.TeamColor = team3.TeamColor team3Spawn.BrickColor = team3.TeamColor -- position spawns startSpawn.CFrame = CFrame.new(0, 0.5, 0) team1Spawn.CFrame = CFrame.new(10, 0.5, 0) team2Spawn.CFrame = CFrame.new(20, 0.5, 0) team3Spawn.CFrame = CFrame.new(30, 0.5, 0)
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