Whether or not a spawn is affiliated with a specific team. This means that any
Player, of any
Team, can spawn on it if this property is set to true.
If Neutral is set to false, only players whose
Player/TeamColor is equal to
SpawnLocation/TeamColor can use the
SpawnLocation/AllowTeamChangeOnTouch is true
Player/Neutral will be set to this property upon contact with the spawn.
This sample demonstrates how SpawnLocations can be used to make a checkpoint system. Typically this would be done Studio and not in Lua, but this example serves as a comprehensive example of what Team and SpawnLocation properties need to be used to achieve this setup.