The Color property determines the color of all the particles emit by a
Sparkles object (both existing and future particles). It behaves similarly to
ParticleEmitter/Color, except that it is only one color and not a
DataType/ColorSequence. Sparkles have a natural color sequence applied which is most apparent when this property is set to white; sparkles very faintly animate between a subtle green and red. Below, you can see two
Sparkles objects with differing SparkleColor (the left is default, the right is white).
It should be noted that sparkles have a partial
ParticleEmitter/LightEmission effect, so dark colors tend to render more transparent and white colors look very bright.
This property functions identically to
The code sample below gives any new players sparkles that are colored the same as their torso color.