The volume multiplier applied to
Sounds that are in the
SoundGroup. This value ranges from 0 to 10.
This property acts as a multiplier, and thus sounds in a
SoundGroup will retain their relative volumes when it is set. This means if a sound’s
Sound/Volume is 0.5 and it is assigned to a
SoundGroup with a volume of 0.5, its effective volume will be 0.25.
This sample demonstrates how a SoundGroup can be used to change the volume of its associated Sounds and apply SoundEffects.
In this example a Sound is instanced in the Workspace and assigned to a new SoundGroup. The Sound is played and during playback the volume is changed via the SoundGroup and a SoundEffect is added.