This item is not replicated across Roblox’s server/client boundary.
Shows the progress in seconds of the
Sound. Can be changed to move the playback position of the sound. If the sound is already playing then playback will snap to the specified position. If it is not playing the
Sound will begin playback at the set position when the sound is next played.
Sound is played, TimePosition increases at a rate of
Sound/PlaybackSpeed per second. Once TimePosition reaches
Sound/TimeLength the Sound will stop unless it is looped. This means, unless
Sound/Looped is set to true setting TimePosition to a value equal or greater to
Sound/TimeLength will stop the sound.
Note that setting
TimePosition to a value greater than the length in a looped track will not cause it to wrap around. If that behavior is desired the developer should do the following.
if newPosition >= sound.TimeLength then newPosition = newPosition - sound.TimeLength end sound.TimePosition = newPosition
Setting TimePosition to a value less than zero currently does not influence playback, but this behavior should not be relied upon.
This sample demonstrates how Sound.TimePosition can be used to jump to particular points in an audio file both before and during Sound playback.
A Sound is created in the Workspace and set to start at 30 seconds in. During playback, it jumps forwards to 100 seconds and then back to the start (0 seconds).
-- create a sound local sound = Instance.new("Sound", game.Workspace) sound.SoundId = "rbxassetid://301964312" -- set the sound to start at 30 seconds sound.TimePosition = 30 -- play the sound sound:Play() wait(5) -- jump forwards to 100 seconds sound.TimePosition = 100 wait(5) -- jump back to the start sound.TimePosition = 0