This property has deprecated in favor of
Sound/RollOffMaxDistance which should be used instead in new work.
The minimum distance, in studs, at which a 3D
Sound (direct child of a
Attachment) will begin to attenuate (decrease in volume).
Sounds parented to a
Attachment that are descendants of the
Workspace are considered 3D sounds and their volume whilst playing is dependent on the distance between the client’s sound listener (
Camera position by default) and the Sound’s parent. Two properties influence this behavior EmitterSize and
The way the
Sound attenuates (fades out) after the distance between the listener and the sound exceeds the EmitterSize is determined by RollOffMode.
Music Playing Part
The code in this sample demonstrates how a sound parented to a Part or Attachment will play locally and experience volume drop off the further the player’s camera is away from the part.
A part is instanced, and a sound is instanced and parented to the part. A click detector is set up on the part that will check if the sound is playing, using
Sound.IsPlaying and play or stop the sound depending.
-- create a part local part = Instance.new("Part") part.Anchored = true part.Position = Vector3.new(0, 3, 0) part.BrickColor = BrickColor.new("Bright red") part.Name = "MusicBox" part.Parent = game.Workspace -- create a sound local sound = Instance.new("Sound", part) sound.SoundId = "rbxassetid://301964312" sound.EmitterSize = 5 -- decrease the emitter size (for earlier volume drop off) sound.Looped = true -- create a click detector local clickDetector = Instance.new("ClickDetector", part) clickDetector.MouseClick:Connect(function() -- toggle the sound playing / not playing if not sound.IsPlaying then part.BrickColor = BrickColor.new("Bright green") sound:Play() else part.BrickColor = BrickColor.new("Bright red") sound:Stop() end end)