Type Index Pages
- BillboardGui
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
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- TextLabel
- UIAspectRatioConstraint
- UIGradient
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- UIScale
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- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
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- PluginGuiService
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- PluginToolbarButton
- QWidgetPluginGui
- Selection
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- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
- RuntimeScriptService
- GuidRegistryService
- PartOperationAsset
- DialogChoice
- PhysicsService
- AdService
- TextService
- MarketplaceService
- TeleportService
- Accoutrement
- GamePassService
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- InsertService
- PointsService
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- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
- LuaSettings
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- AnimationTrack
- PhysicsSettings
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- CFrameValue
- Animation
- Color3Value
- BoolValue
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- Vector3Value
- AnimationController
- BindableFunction
- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
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- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
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- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
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- Visit
- LuaWebService
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- FlagStandService
- VirtualUser
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- SoundService
- KeyframeSequenceProvider
- VRService
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- Player
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- Pose
- Keyframe
- KeyframeSequence
- IntConstrainedValue
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- ForceField
- RayValue
- Fire
- Smoke
- Sparkles
- ParticleEmitter
- IntValue
- StringValue
- NumberValue
- Explosion
- ObjectValue
- SoundGroup
- UserGameSettings
- ClickDetector
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- Selection
- BadgeService
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- CustomEvent
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- ReflectionMetadataEvents
- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
RiseVelocity
This item is not replicated across Roblox’s server/client boundary.
RiseVelocity behaves similarly to ParticleEmitter/Speed
and Fire/Heat
: it determines how fast the smoke particles move during their lifetime. It must be in the range [-25, 25]. Negative values will cause particles to emit in the bottom (-Y) direction of the parent BasePart
.
When using a Smoke
effect to create fog, set this property to 0. For large smoke effects, make the rise subtle (2 to 8). For chimneys and smokestacks, higher values are appropriate.
Code Samples
Add Smoke to All Fire
This code sample adds a Smoke
object to every Fire
object in the Workspace
. It does this by using a recursive search.
local function recurseForFire(object) -- Check if we found a Fire object that has no Smoke if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then -- Create a smoke effect for this fire local smoke = Instance.new("Smoke") smoke.Color = Color3.new(0, 0, 0) smoke.Opacity = 0.15 smoke.RiseVelocity = 4 smoke.Size = object.Size / 4 smoke.Parent = object.Parent end -- Continue search for Fire objects for _, child in pairs(object:GetChildren()) do recurseForFire(child) end end recurseForFire(workspace)
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