This item is not replicated across Roblox’s server/client boundary.
Opacity determines the opaqueness of the smoke particles. It must be in the range [0, 1]. This property works inversely in comparison to a part’s
BasePart/Transparency or ParticleEmitter’s
ParticleEmitter/Transparency: a value of 0 is completely invisible, 1 is completely visible. Below, the left
Smoke effect has an Opacity of 0.25 (or, 25%), the center has the default 0.5 (50%), and the right has 1.0 (or 100%).
It should be noted that the texture that Roblox uses for
Smoke particles is partially transparent, so setting this property to 1 will still yield transparency in rendered smoke.
Add Smoke to All Fire
This code sample adds a
Smoke object to every
Fire object in the
Workspace. It does this by using a recursive search.