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The Color property determines the color of all the particles emit by a Smoke object (both existing and future particles). It behaves similarly to ParticleEmitter/Color, except that it is only one color and not a DataType/ColorSequence. A color of white with some Smoke/Opacity makes for a nice fog effect, and a very opaque black color can compliment a Fire object nicely.

Two Smoke objects with different colors

In the screenshot below, a Fire object within a torch model is complimented by a Smoke object above it with Smoke/RiseVelocity set to 5 and Color set to black.
A Smoke object complimenting a Fire object on a torch

Code Samples

Add Smoke to All Fire

This code sample adds a Smoke object to every Fire object in the Workspace. It does this by using a recursive search.