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Instance
- GameSettings
- DebugSettings
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- HttpRbxApiService
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- Lighting
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- AnalyticsService
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- ThirdPartyUserService
- TouchInputService
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- JointsService
- LogService
- InputObject
- Toolbar
- LuaSettings
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- AnimationTrack
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- CFrameValue
- Animation
- Color3Value
- BoolValue
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- Vector3Value
- AnimationController
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- LocalizationTable
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- Path
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- ControllerService
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- DebuggerManager
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- ReflectionMetadataItem
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- Configuration
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- ServerStorage
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- Folder
- TweenService
- Players
- ContextActionService
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- VRService
- PluginGuiService
- Player
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- IntConstrainedValue
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- ForceField
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- IntValue
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- PVInstance
- FaceInstance
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- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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ThrustP
The P property determines how much power is used while applying force in order to reach the RocketPropulsion/Target|Target
position. The higher this value, the more power will be used and the faster it will be used.
This property works similarly to BodyPosition/P
.
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