Player property sets the part to focus replication around a Player. Different Roblox systems that communicate over the network (such as physics, streaming, etc) replicate at different rates depending on how close objects are to the replication focus.
When this property is nil, it reverts to its default behavior which is to treat the local player’s character’s
Model/PrimaryPart|PrimaryPart as the replication focus.
This property should only be set on the server with a
Script, not a
LocalScript. Note that this property does not change or update network ownership of parts.
Setting a Player’s Replication Focus
This example creates a new
BasePart and sets the
Player/ReplicationFocus to that part.
This demonstrates the functionality of the ReplicationFocus property. You can easily change the part that the focus is set to to change the replication focus.
local Players = game:GetService("Players") local playername = "polarpanda16" local player = Players:WaitForChild(playername) local part = Instance.new("Part") part.Parent = game.Workspace part.Name = "ReplicationFocusPart" part.Anchored = true player.ReplicationFocus = part