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The GameplayPaused property indicates if the player is currently in a pause state or not in a Workspace/StreamingEnabled|streaming enabled place. It is set on the client, but replicated to the server.

Note that if network conditions are poor (likely the cause of a pause situation in the first place) then the client may be paused but the server doesn’t know it yet. Take care when using this server side as a result.

See Also

  • Workspace/StreamingPauseMode, controls which streaming physics pause mode is active