The GameplayPaused property indicates if the player is currently in a pause state or not in a
Workspace/StreamingEnabled|streaming enabled place. It is set on the client, but replicated to the server.
Note that if network conditions are poor (likely the cause of a pause situation in the first place) then the client may be paused but the server doesn’t know it yet. Take care when using this server side as a result.
Workspace/StreamingPauseMode, controls which streaming physics pause mode is active