PcoWSkbVqDnWTu_dm2ix
The Developer Hub is now deprecated and information on this page may no longer be accurate. Instead, you should go to our new and improved documentation. You can also learn more about the future of documentation.
Collapse Sidebar

AreRegionsShown

PhysicsSettings

bool

When set to true, a cylinder is drawn around each Player’s character, representing their Player/SimulationRadius.

Each physically simulated object will check to see which player is closest to that object, and if they are within the player's simulation radius. If both conditions are met, that player will becomes the network owner of that object.