This property is deprecated, since the legacy pathfinding system using it has since been removed. Do not use it for new work.
This item is not replicated across Roblox’s server/client boundary.
This function worked with the legacy pathfinding system. The pathfinding system currently uses a navigation grid and the EmptyCutoff is unused.
/PathfindingService|PathfindingService computes a path using
PathfindingService/ComputeRawPathAsync it uses the voxel representation of the world. A voxel is one cube in a grid overlayed on the world. In this case the voxels being used are 4x4x4. This property sets the percent of a voxel has to be occupied to be considered empty. Defaults to 0.16. .