The Enabled property determines whether a
ParticleEmitter should emit partciles according to its
ParticleEmitter/Rate. Setting Enabled to false will halt further particles from spawning; any existing particles will remain until they expire. This property is useful when you have a pre-made particle effect that you want to remain disabled until you need it to emit particles.
If you want no particles to render, you should call
ParticleEmitter/Clear to clear any existing particles. You can use
ParticleEmitter/Emit on disabled
ParticleEmitters and they will still emit and render particles.
Creating a Particle Emitter from Scratch
This rather lengthy code sample shows how every property of a
ParticleEmitter can be set, including
DataType/ColorSequence properties. Below is how the ParticleEmitter should after every property is set. Try playing around with the different properties to customize how the effect looks!