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This item is not replicated across Roblox’s server/client boundary.
PhysicsSendPriority controls the send priority of physics packets in Roblox’s underlying RakNet replication layer.
It can be set to the following values:
|IMMEDIATE_PRIORITY||The highest possible priority. These packets are sent immediately, and are generally not buffered or aggregated into a single datagram.|
|HIGH_PRIORITY||For every 2 IMMEDIATE_PRIORITY packets, 1 HIGH_PRIORITY packet will be sent.|
|MEDIUM_PRIORITY||For every 2 HIGH_PRIORITY packets, 1 MEDIUM_PRIORITY packet will be sent.|
|LOW_PRIORITY||For every 2 MEDIUM_PRIORITY packets, 1 LOW_PRIORITY packet will be sent.|
The value of this currently defaults to HIGH_PRIORITY. Changing it requires you to use the command bar.
For example, this will set the PhysicsSendPriority to MEDIUM_PRIORITY:
settings().Network.PhysicsSendPriority = Enum.DataSendPriority.MEDIUM_PRIORITY