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This property determines the level of detail that solid-modeled and mesh parts will be shown in and can be set to the possible values of the Enum/RenderFidelity enum.

By default, solid-modeled and mesh parts will always be shown in precise fidelity, no matter how far they are from the game camera. This improves their appearance when viewed from any distance, but if a place has a large number of detailed solid-modeled or mesh parts, it may reduce overall game performance.

Distance From Camera Render Fidelity
Less than 250 studs Highest
250-500 studs Medium
500 or more studs Lowest

See also

  • articles/Improving Performance, an article discussing tips for analyzing and improving game performance