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ProportionScale

HumanoidDescription

float

Four R15 figures whose Humanoids have HumanoidDescriptions applied with the following ProportionScale values (from left-to-right): 0, 0.5, 1.0, 0.0. The left three have BodyTypeScale values of 1.0, while the rightmost has a BodyTypeScale value of 0.0. Also visible are 6 stacked cubes for height reference.

ProportionScale determines how wide (0) or narrow (1) a Humanoid rig. Values outside of the [0-1] range are clamped. When the description is Humanoid/ApplyDescription|applied to a Humanoid, this value maps to a “BodyProportionScale” NumberValue within the Humanoid.

When the value of HumanoidDescription/BodyTypeScale|BodyTypeScale is 0, this property does not have any effect.

In the image, four R15 figures are visible whose Humanoids have HumanoidDescriptions applied with the following ProportionScale values (from left-to-right): 0, 0.5, 1.0, 0.0. Each have a BodyTypeScale of 1.0, except for the right which has 0.0. Also visible are 6 stacked 1x1x1 cube parts for reference. The table below lists the BodyTypeScale and ProportionScale values for each figure in the image.

Value1st2nd3rdControl
BodyTypeScale1.01.01.00.0
ProportionScale0.00.51.00.0

See also

  • articles/HumanoidDescription System, for more information on HumanoidDescriptions
  • HumanoidDescription/BodyTypeScale|BodyTypeScale, which also affects rig proportions
  • HumanoidDescription/HeightScale|WidthScale, HumanoidDescription/DepthScale|HeightScale and HumanoidDescription/DepthScale|DepthScale, which provide finer control over the dimensions of a rig
  • HumanoidDescription/HeadScale|HeadScale, which provides specific control over the scale of the rig’s head